Mutations have completely changed the dynamics of Brawl Stars, but which ones are the best in the game?
Mutations are the latest gameplay addition to Brawl Stars, featuring in the Godzilla Season from April 29 to May 20. These power-ups introduce supercharged abilities that modify a Brawler’s attacks or even grant new skills. Some of these new Mutations are game-breaking, while others are underwhelming. Learn which ones you should be using to crush your opponents in our tier list below.
Mutations Tier List
We’ve ranked all 40 of the Mutations in Brawl Stars below from best to worst.
S Tier
Carl’s Mutation
Carl gains increased speed during Tailspin, and his Pickaxe is also faster
Carl turns into a speed demon. When he pops his Super, he zips across the map so fast, opponents can barely blink. Super broken, super fun!
Ruff’s Mutation
Ruffs’ basic attacks bounce more times
Ruffs’ shots bounce more, hitting enemies you weren’t even aiming for. Great for crowded fights where his laser beams keep the pressure on from all angles.
Meg’s Mutation
Meg adds 2 additional projectiles to her Target Acquired
Meg now fires extra projectiles, ramping up her damage a lot. She shreds through groups like paper, making her a top pick for heavy firepower.
Stu’s Mutation
Stu’s Nitro Boost is permanently charged
Stu’s Super is always ready, letting him dash around non-stop. He’s practically untouchable, dodging attacks and healing up super quick. Total game-changer.
Melodie’s Mutation
Melodie can have 2 additional notes orbiting her, and her notes last longer
Melodie’s Mutation adds two notes that stick around longer, upping her damage as she dances around foes. It’s a constant barrage that’s tough to escape.
Tick’s Mutation
Tick’s Headfirst now spawns 2 additional heads
Tick’s Super now unleashes three heads instead of one. It’s chaos for anyone caught in the blast, perfect for locking down areas.
Angelo’s Mutation
Angelo adds 2 additional projectiles to his Take Aim
Angelo fires two extra shots each time, boosting his damage through the roof. In team battles, he’s a beast, especially with his poison adding extra sting.
A Tier
Eve’s Mutation
Eve spawns two hatchlings when getting hit
Eve spawns hatchlings whenever she’s hit, creating chaos with extra minions. While powerful against projectile-heavy brawlers, her base weakness keeps this from being S-tier.
Hank’s Mutation
Hank automatically triggers his Super’s projectiles whenever he’s damaged
When Hank takes damage, he automatically fires torpedoes. This reactive firepower is massive, especially combined with his shield gadget, but lacks his usual healing, keeping him just shy of top-tier.
Rico’s Mutation
All Rico’s projectiles bounce more
Rico’s shots bounce endlessly, turning any enclosed space into a death trap. This mutation shines in game modes where he can continuously harass enemies from a safe spot.
Max’s Mutation
Max has unlimited ammo
Max’s endless ammo lets her maintain relentless pressure with rapid-fire bursts, ideal for her hit-and-run style. This constant barrage makes her a formidable opponent.
Nita’s Mutation
Nita summons another Bruce
Nita can summon an extra bear with her Super, doubling the chaos. Paired with a hypercharged Bruce, this creates immense pressure by depleting enemy ammo and dominating the field.
El Primo’s Mutation
El Primo’s Flying Elbow Drop has faster travel time, and he has an increased Super Charge and health
El Primo’s faster Super and enhanced health make him a tank that can rapidly cycle his powerful leaps, maintaining constant aggression. However, it’s just not as game-breaking as S-tier abilities.
Ash’s Mutation
Ash spawns more Little Helpers, and he has an increased Super Charge
Ash spawns more Little Helpers, ramping up his rage and damage output quickly. This keeps him in a perpetually enraged state, boosting his speed and attack, making him a relentless brawler.
Colt’s Mutation
Colt’s Six-Shooters can destroy terrain and has more range
Colt’s shots break terrain and his range is increased, which is revolutionary in modes like Heist. However, his predictability in 1v1 situations holds him back from the top ranks.
Piper’s Mutation
Piper’s gunbrella shoots twice
Piper gets an extra shot, greatly enhancing her burst damage. Paired with the right gadgets, she becomes more lethal, but she’s still situational, reliant on maintaining distance.
Brock’s Mutation
Brock fires another rocket with Rockin’ Rocket
Brock fires an extra rocket with his attacks, increasing his damage output. While this is great for damaging stationary targets and in Heist, his rockets are still generally avoidable.
Spike’s Mutation
Spike’s Needle Grenade splits into more projectiles
Spike throws out double the needles, making it nearly impossible to dodge his attacks, especially with Curveball. High damage over time makes him annoying but not game-dominating like the S-tier options.
B Tier
Poco’s Mutation
Poco heals himself and allies around him over time when getting hit
When Poco gets hit, he heals himself and nearby allies, although the heal amount is small. Constant heals make him tough to take down.
Gray’s Mutation
Gray can have up to 6 active Dimensional Doors at a time, and he has an increased Super Charge
Gray’s mutation gives him up to six teleports, offering insane mobility and team utility in modes like Hot Zone or Heist. However, it’s situational and not always impactful.
Bea’s Mutation
Bea’s Big Sting now also fires a Rattled Hive projectile
Bea’s shots generate a protective swarm of bees around her, which is great for personal defense and area denial. This one’s more of an annoyance than a game-changer.
Bonnie’s Mutation
Bonnie’s Loose Tooth fires 2 additional projectiles, and her star launcher stuns on impact
Bonnie shoots additional projectiles, and her Super stuns enemies, ramping up her damage potential. She’s strong in the right hands but requires precise timing to maximize impact.
Janet’s Mutation
Janet drops way more bombs during her Crescendo, and she has an increased Super Charge
Janet’s Super drops more bombs, and she charges it faster too. Recently buffed, this makes her a significant threat from afar, but she struggles in direct confrontations.
Pam’s Mutation
Pam has unlimited ammo
Pam never runs out of ammo, which sounds great, but her wide shot spread means it’s hard to land consistent hits unless you’re up close.
Sprout’s Mutation
Sprout throws an additional Seed Bomb with each attack
Sprout now fires two shots per ammo, doubling his output. This can be effective for controlling space, but the top mutations outshine his due to their versatility in combat.
Frank’s Mutation
Frank is faster, has more health, and his hammer hit breaks walls
Frank moves faster, has more health, and can break walls, which enhances his tankiness and mobility. However, his delayed attack still makes it hard for him to secure kills efficiently.
Crow’s Mutation
Crow’s Switchblade now returns to him
Crow’s main attack returns to him, effectively doubling potential damage. This can significantly increase his Super charge rate, making him a persistent threat, but it’s not consistently advantageous in all setups.
C Tier
Gale’s Mutation
Gale’s Polar Vortex is now wider
Gale’s main attack doubles in width, making it nearly impossible to miss and often slowing enemies with his Star Power. Strong but not a game-changer without more damage.
Bo’s Mutation
Bo can have unlimited mines on the battlefield, and he has an increased Super Charge
Bo can plant endless mines that stay until triggered, great for area denial. However, his reliance on setting traps rather than direct combat keeps this mutation from higher tiers.
Rosa’s Mutation
Rosa spawns bushes around her when using Strong Stuff
When Rosa uses her Super, she creates a large area of bushes, boosting her stealth and ambush capabilities. It’s creative but slow to charge, making it less reliable.
Shelly’s Mutation
Shelly’s shotgun fires twice
Shelly fires her shotgun twice with each trigger pull, which can decimate opponents with the right Gadget. However, its effectiveness drops sharply once her Gadget runs out.
Lola’s Mutation
Lola spawns an additional Ego when using Megalomaniac, and she has an increased Super Charge
Lola gets another Ego, but its random placement lessens its potential impact. While it can create interesting plays, there are simply more consistent mutations available.
Surge’s Mutation
Surge reaches max level with just one use of Party Tricks, and he has an increased Super Charge
Surge instantly maxes out his upgrade levels with his Super, maintaining them throughout the game. It’s a solid boost but pales next to brawlers with more dynamic stat increases.
D Tier
Buzz’s Mutation
Buzz’s Torpedo Throw has increased range
Buzz’s Super can reach across the map, but without his stun, this extended range doesn’t translate into more control or effectiveness in battles, as charging it remains challenging.
Grom’s Mutation
Grom Bomb fires 4 additional projectiles in an X-shape, and he has an increased Super Charge
Grom’s Super adds four more projectiles, which looks great but doesn’t increase damage. The only perk is a faster Super charge, which isn’t enough to make a significant impact.
Belle’s Mutation
Belle’s Shocker splits into 5 additional Shockers on impact
Belle’s shots split into five upon hitting a target, potentially hitting more enemies but not increasing her DPS. It’s a nice idea that, in reality, rarely provides real benefits.
Squeak’s Mutation
Squeak’s Big Blob now spawns Sticky Bombs, and he has an increased Super Charge
Squeak’s Super spreads like his main attack, covering more area but without any damage or charge rate increase. It’s visually impactful but lacks practical effectiveness.
Mandy’s Mutation
Mandy adds 2 additional projectiles to her Sugar Ray
Mandy’s shots split into three directions, aiming for a wider hit range. Cool in theory, but in practice, it often misses and reduces overall accuracy, rarely hitting multiple targets effectively.
Leon’s Mutation
Leon spawns 2 clones after using his Smoke Bomb
Leon spawns two clones when he goes invisible, which ironically makes it obvious he’s used his Super and negates his stealth advantage. The clones add little strategic value.
Penny’s Mutation
Penny deploys an additional cannon with Old Lobber
Penny can deploy an extra turret, but both firing simultaneously makes them easy to dodge. Her mutation doesn’t enhance her Super charge speed, limiting its utility.